The long dark best difficulty

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In fact, they’re still unpacking their thoughts about what they created, particularly in light of the changes they made after launch to its difficulty setting, a system which lies at the centre of a game which sets out to express the struggle in death and life.Ĭoincidently, the day I speak to Dybowski and Slovtsov is the exact first anniversary of the day they published a post on Steam called On Difficulty. But I wouldn’t say it’s the game we wanted to release.”Įven now, over a year after Pathologic 2’s release, Nikolay Dybowski and Ivan Slovtsov have differing opinions about the surrealistic survival game they played leading roles in making. “Oh yes, of course! Certainly it was! Moreover, due to the conditions in which we constructed this game, it was a miracle that we released it. “Nikolay, right now, what do you think about Pathologic 2? Was it a successful experiment?” This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games.